Stitched, not printed. Real thread, premium feel, dimensional results that customers can run their fingers across. Hats, polos, jackets, fleece, whenever the brand needs to read as substantial, embroidery is the answer. Digitizing is priced live in the wizard, free at volume, and reorders never pay it twice.
Embroidery doesn't print art. It converts it into a stitch path that the machine follows thread by thread. The conversion (digitizing) is where cheap embroidery goes wrong; we do it in-house and we do it right.
Your art gets converted into a stitch path, angle, density, underlay, sequence. One-time fee that shrinks with quantity, free at volume, and reorders never pay it again.
Each piece gets hooped, locked into the embroidery frame at the exact placement so every shirt comes out the same.
Multi-needle machines lay down thousands of stitches per minute. Each color is a needle, the machine swaps automatically.
Backing trimmed, jump-stitches snipped, piece inspected. Goes out looking like it was made in a heritage atelier.
Embroidery wins on premium feel, longevity, and detail at small sizes. It's the wrong choice for huge artwork, photo-realism, or budget tees.
Quick-scan specs so you can size up a project before requesting a quote.
The questions we hear most from new embroidery customers.
At volume, yes, large runs pay no digitizing at all. Below that it's a one-time fee that shrinks as your quantity grows, priced live in the wizard so you see the exact number before you submit. And here's the part most shops won't do: you never pay it twice. Reorder the same design next month or next year and it runs on the stitch file we keep on record, at no charge.
Each piece has to be hooped, registered, and trimmed individually: that's slow human work even at the small end. Our floor is 6 pieces; below 12 the per-piece price climbs. For one-offs and personal items, DTF transfers are usually a better fit (3-piece minimum, $5–15 per piece).
Standard hoop is 14″ × 14″. We can run jumbo hoops up to 16″ × 18″ for jacket backs and oversized chest pieces. Beyond that, stitch count gets so high that the print becomes stiff, expensive, and slow: at full-back size, screen printing or DTF is almost always the better choice.
Indefinitely. Thread doesn't crack, peel, or fade the way printed ink eventually can. We use polyester thread for color stability and tested backing materials so the design stays flat through hundreds of cycles. Embroidered hats and jackets often outlast the garment itself.
Yes, with a damage waiver. Embroidery has a small but real risk of needle breakage or fabric distortion on delicate garments, for items we source ourselves we eat that risk; for customer-supplied items you sign off on it. Vintage knitwear, very thin synthetics, and silk we'll politely decline.
Letters need to be at least 5mm (1/4 inch) tall to stitch cleanly. Below that, the thread can't form readable letterforms, what looks fine in your art file becomes a fuzzy blob on the garment. If you have small text in your design, we'll suggest a redraw or a hybrid (embroidered logo + printed tagline).
3D puff is a layer of foam stitched under the thread to create a raised, dimensional logo, the classic look on Yupoong-style structured caps. Best for bold, simple shapes (block letters, solid logos). Doesn't work for fine lines or text below ~8mm because the foam needs the thread coverage to stay hidden underneath.
Pick your garment in the catalog, then build the job, live pricing as you go. Nothing is charged until you approve the mockup, and your digitized file is never re-charged on reorders.
Start an embroidery quote